- Minimize it – “Oh, it’s just Cygwin.” (It’s actually not, it’s the actual Ubuntu elf binaries running on a layer that abstracts the Linux kernel.)
- Design it – “So it’s a docker container? A VM?” (Again, it’s a whole subsystem. It does WAY more than you’d think, and it’s FASTer than a VM.)
Here’s a simple explanation from Andrew Pardoe:
1. The developer/user uses a bash shell.
2. The bash shell runs on an install of Ubuntu
3. The Ubuntu install runs on a Windows subsystem. This subsystem is designed to support Linux.
Bash on Windows runs Ubuntu user-mode binaries provided by Canonical. This means the command-line utilities are the same as those that run within a native Ubuntu environment.
I wanted to write a Linux Console app in C++ using Visual Studio in Windows. Why? Why not? I like VS.
Setting up Visual Studio 2017 to compile and debug C++ apps on Linux
Then, from the bash shell make sure you have build-essential, gdb’s server, and openssh’s server:
$ sudo apt update
$ sudo apt install -y build-essential
$ sudo apt install -y gdbserver
$ sudo apt install -y openssh-server
Then open up /etc/ssh/sshd_config with vi (or nano) like
sudo nano /etc/ssh/sshd_config
and for simplicity’s sake, set PasswordAuthentication to yes. Remember that it’s not as big a security issue as you’d think as the SSHD daemon closes when your last console does, and because WSL’s subsystem has to play well with Windows, it’s privy to the Windows Firewall and all its existing rules, plus we’re talking localhost also.
Now generate SSH keys and manually start the service:
$ sudo ssh-keygen -A
$ sudo service ssh start
Create a Linux app in Visual Studio (or open a Makefile app):
Make sure you know your target (x64, x86, ARM):
In Visual Studio’s Cross Platform Connection Manager you can control your SSH connections (and set up ones with private keys, if you like.)
Boom. I’m writing C++ for LInux in Visual Studio on Windows…running, compiling and debugging on the local Linux Subsystem